JavaScript 31 – la vita segreta degli oggetti – 1

Continuo da qui, copio qui.

When a programmer says “object”, this is a loaded term. In my profession, objects are a way of life, the subject of holy wars, and a beloved buzzword that still hasn’t quite lost its power.

To an outsider, this is probably a little confusing. Let’s start with a brief history of objects as a programming construct.

Storia degli oggetti
ahemmm... non la racconto, volendo si può leggerla di là. Per quel che serve per JavaScript object è qualsiasi variabile che non rientri in quei tipi più semplici visti precedentemente. Questo mi sembra dovrebbe essere sufficiente per proseguire.

This chapter describes JavaScript’s rather eccentric take on objects and the way they relate to some classical object-oriented techniques.

Methods are simply properties that hold function values. This is a simple method (file rb.js):

var rabbit = {};
rabbit.speak = function(line) {
  console.log("The rabbit says '" + line + "'");

rabbit.speak("Ciao, eccomi!");

Usually a method needs to do something with the object it was called on. When a function is called as a method—looked up as a property and immediately called, as in object.method() —the special variable this in its body will point to the object that it was called on (rb1.js).

function speak(line) {
  console.log("The " + this.type + " rabbit says '" +
              line + "'");
var whiteRabbit = {type: "white", speak: speak};
var fatRabbit = {type: "fat", speak: speak};

whiteRabbit.speak("Oh my ears and whiskers, " +
                  "how late it's getting!");
fatRabbit.speak("I could sure use a carrot right now.");

The code uses the this keyword to output the type of rabbit that is speaking. Recall that the apply and bind methods both take a first argument that can be used to simulate method calls. This first argument is in fact used to give a value to this.

There is a method similar to apply, called call. It also calls the function it is a method of but takes its arguments normally, rather than as an array. Like apply and bind, call can be passed a specific this value (rb2.js).

var fatRabbit = {type: "fat", speak: speak};
function speak(line) {
  console.log("The " + this.type + " rabbit says '" +
              line + "'");

speak.apply(fatRabbit, ["Burp!"]);{type: "old"}, "Oh my.");

Watch closely (pr0.js).

var empty = {};

I just pulled a property out of an empty object. Magic!

Well, not really. I have simply been withholding information about the way JavaScript objects work. In addition to their set of properties, almost all objects also have a prototype. A prototype is another object that is used as a fallback source of properties. When an object gets a request for a property that it does not have, its prototype will be searched for the property, then the prototype’s prototype, and so on.

So who is the prototype of that empty object? It is the great ancestral prototype, the entity behind almost all objects, Object.prototype (pr1.js).

console.log(Object.getPrototypeOf({}) ==

As you might expect, the Object.getPrototypeOf function returns the prototype of an object.

The prototype relations of JavaScript objects form a tree-shaped structure, and at the root of this structure sits Object.prototype. It provides a few methods that show up in all objects, such as toString, which converts an object to a string representation.

Many objects don’t directly have Object.prototype as their prototype, but instead have another object, which provides its own default properties. Functions derive from Function.prototype, and arrays derive from Array.prototype (pr2.js).

console.log(Object.getPrototypeOf(isNaN) ==
console.log(Object.getPrototypeOf([]) ==

Such a prototype object will itself have a prototype, often Object.prototype, so that it still indirectly provides methods like toString.

The Object.getPrototypeOf function obviously returns the prototype of an object. You can use Object.create to create an object with a specific prototype (prr.js).

var protoRabbit = {
  speak: function(line) {
    console.log("The " + this.type + " rabbit says '" +
                line + "'");
var killerRabbit = Object.create(protoRabbit);
killerRabbit.type = "killer";

The “proto” rabbit acts as a container for the properties that are shared by all rabbits. An individual rabbit object, like the killer rabbit, contains properties that apply only to itself—in this case its type—and derives shared properties from its prototype.

Eh sì, siamo arrivati al dunque, siamo javascripters, kwasy 😜
Continua, prossimamente 😎


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